Thursday, January 20, 2011

Topic Proposal - Personal Narrative : The Nerd's Speech

            The instance that I will writing about will be about how I ran for student council representative and class treasurer. The exigence for this story is that I have not broke out of my comfort space while I have been at Penn State. The purposes of this narrative is to inform how I broke out of my personal shell in high school by running for class offices, to prove the point that I can break out of my shyness when I am ready, and to set the mood that surrounded me during my race for class representative and class treasurer. The audience my personal narrative tailors to are my family and friends back home that might be worried about me.

Thursday, January 13, 2011

Entry 1: German and Game Rhetoric

       
            Burke looks at Mein Kampf from a rhetorical perspective by presenting the state of Germany that Hitler was living in and the relationship between Hitler's vision Germany and the Jews. The author looks at Mein Kampf from a rhetorical perspective so the audience living in America would be prepared to watch and make sure no one as evil as Adolf Hitler could rise to power in America to pursue a similar vision. Hitler response to the exigency of a Germany in turmoil with a destroyed economy and a worthless currency, was to point the blame at that Jews due to the fact they own a lot of banks and businesses throughout the world. The ethical appeal of Hitler’s argument is that the German people should not deal with the traitorous Jews who are bad for Germans and bad for Germany. The logical appeal Hitler’s argument is that the Jews control the world economy and caused the crash, so in order to repair the economy the Jews must be over thrown. While the emotional appeal of Hitler’s argument is to make the German’s feel superior over all races but to do that they must remove the Jews from their religion.
            The Far Side cartoon below is a piece of rhetoric that I do not find favorable. Although this is an old cartoon it is has been used as support in anti-video game arguments. This cartoon's exigency was from the rise in video game popularity that started in 1985 which caused a lot of kids to play video games instead of reading or playing outside. The cartoon shows jobs that can only come from playing video games your whole life trying to make a point that no real world skills can come from playing video games. The audience of this cartoon is most people born before the 1980's, parents who think video games are a waste of time, and people who are not video gamers. This cartoon appeals to those people because they believe that playing video games are a waste of time and can never be a respectable form of entertainment like television, movies, music, and books.